![]() At first glance, I did not see much differences from the original, but since the developers swear that the change will be visible, I will judge it after the actual release. BioWare announced that the shooting system and Mako controls will be adapted to modern standards, but after merely a few seconds of the presentation I am simply not able to confirm whether it's true. What it means is that all those repetitive ME1 side missions bringing us back to identical, generic stations over and over will remain such. We were not shown the Mako rides or any changes worth mentioning in other locations, and when we asked about the tweaks to the level design, the developers replied that none had been made. I had an in-depth look at the Eden Prime colony, which in terms of colour palette and environment resembles now its version in "From Ashes," the DLC for the third game. Naturally, it's the remaster of the first game from the series that offers the most improvement in this field - although it is difficult for me to discern it from just a few slides. Graphicswise, refreshed ME2 and ME3 do not seem to differ much from their original releases, even if they are definitely more clear to the eye and adapted to 4K displays. Everything else, starting from animation and sound and ending with content, remains utterly unchanged. The Legendary Edition will focus primarily on enhancing textures and resolution, improving performance with additional effects and. If you are expecting a release being a full remaster, or maybe even a remake, then at this point you can abandon your dreams. Let's start by asking ourselves what Mass Effect Legendary Edition is supposed to be. Whether we get to see those was a question, with which I headed to the game presentation. While the developers assured that they didn't want to interfere with the original game, promising merely minor changes and touches to its format, it's been known for a long time, that the series didn't lack in elements that needed urgent repairs. Last week, I was invited to a press show, and I was able to see Mass Effect Legendary Edition in its (in)complete glory.īecause of the archaic mechanics of the first Mass Effect, (therefore, understandably, most demanding of a full remake), countless issues with installing DLC, or nearly unplayable ports on PlayStation 3, fans of the trilogy have been asking for years for it to be re-released in a refreshed, affordable package.Īfter an hour of presentation, I could say that BioWare, exhausted by the unending stream of requests, most likely delegated a small team just to get it over with - or at least that's how it feels. They won't be able to keep it up anymore, though. Rumours and speculations alone - because despite the official announcement of the remaster in November, the developers for some reason decided to keep the details concealed. Rumours about its content have been circulating over the internet for past months.
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